Thursday, February 13, 2014

Summary of 7 Design Moves


Sharon Helmer Poggenpohl had a dramatic realization when it comes to design and making design more useful by interacting the product and the user more early and interviewing and observing the user. Nothing is more honest than watching how someone reacts to the product and she now uses that with all her designing and came up with seven smart design moves. One: “take designs father by using cognitive adaptation, observing a problem and getting real feedback on possible solutions.” By getting the users opinions and feedback about a product you may get answers you might have never thought of before or may possibly overlooked. Use prototypes to help this. Two: Social science connection, plan the prototype around the observations made about the prototype and user. Three: Prototypes. Use prototypes in every design, they area type of “material conversation a designer has with the user.” This can help you see other options. Four: Types: Conceptual: this one is not good for users or observation, more for designers. This is just making something physical to see pros and cons. Five: Behavioral, used along with the actual prototype but is different from the actual one to see what types of feedback the designer can see about both and form ideas off that. Six: Procedural, this examines the logic of the system, and again not usually used for the user but more to use among other designers, to represent ideas.  Seven: Appearance, one of the last prototypes, mostly used for the physical design and characteristic and to receive feedback on looks. 

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